About CRI Middleware

CRI Middleware is a technology company specializing in middleware for real-time interactive applications.

Founded in Japan, the company develops core runtime technologies for audio, video, animation, and data processing that are used in games, automotive systems, and other performance-critical environments. Its middleware solutions are designed to integrate reliably with a wide range of engines, platforms, and production pipelines.

CRI Middleware’s technologies are used by developers and manufacturers worldwide, supporting interactive experiences across consoles, PCs, mobile devices, and embedded systems. With a focus on performance, stability, and long-term support, the company continues to provide foundational technologies that enable scalable, production-ready development.

Industry Engagement

CRI Middleware actively supports the game development and middleware community through industry events, education, and technical exchange.

In Japan, the company hosts and contributes to several long-running events, including GTMF and Game Sound Quest, which bring together developers, engineers, and audio professionals to share practical knowledge and production insights. CRI Middleware also conducts seminars and technical sessions at specialized colleges and training institutions, supporting the next generation of developers.

Beyond hosted events, CRI Middleware regularly exhibits at industry conferences and trade shows. The company maintained a strong presence at multiple events throughout 2025 and continues to expand its international outreach, including exhibiting at CES. CRI plans to participate in and exhibit at additional global events throughout 2026.

Through these activities, CRI Middleware fosters collaboration across the games, audio, and interactive technology industries, while sharing practical experience from real-world production environments.

Our Partners

CRI Middleware: A Brief History

1990

R&D for AI, CD, audio and video technologies

1995

Launched ADX while participating in the development of Sega Saturn

1998

Launched ADX and Sofdec while participating in the development of Sega Dreamcast

2001

Founded CRI Middleware; PlayStation 2, Nintendo GameCube & Xbox multi-platform support

2006

Launched CRIware

2011

iOS & Android support

2017

Nintendo Switch support

2020

PlayStation 5 & Xbox Series X/S support

2025

Nintendo Switch 2 support